Digest


I am a maker, designer, and educator with over three decades of experience bridging creative exploration, digital innovation, and hands-on construction. My work spans architecture, landscape design, industrial fabrication, interaction design, immersive media, sound design, creative coding, and installation art. Across this spectrum, my practice is grounded in the belief that ideas achieve their fullest clarity through making—that design is both an act of inquiry and a form of material intelligence.

My creative philosophy centers on crafting experiences that are engaging, thoughtful, and immersive, whether manifested as built environments, responsive systems, or virtual worlds. I approach each project as an opportunity to integrate design thinking with the tangible realities of fabrication, performance, and public experience. This approach unites digital fluency with physical making, allowing me to move seamlessly between concept and construction, between virtual simulation and physical assembly.

My research and creative work operate at the intersection of architecture, digital fabrication, and emerging media. I am particularly interested in how computation, material systems, and fabrication technologies converge to form new spatial and experiential vocabularies. Current investigations explore how mixed reality, data visualization, and responsive design can extend architectural education and public engagement—situating design-build practice as both an educational framework and a mode of research.

Professionally, I focus on tangible outcomes that improve the quality of human environments. My projects often address real-world needs—designing for community well-being, environmental resilience, and civic participation. Through iterative prototyping, material testing, and interdisciplinary collaboration, I aim to create design outcomes that are technically rigorous and socially meaningful.

At the University of Oklahoma’s Gibbs College of Architecture, I serve as Coordinator and Lead Instructor of the American School Design+Build initiative, an immersive, full-year studio that unites Architecture and Construction Science students in the conception, design, and construction of community-based projects. These include the Urban Learning Greenhouse in Oklahoma City, the SunHive Collective Community Space, and the ongoing WildCare Wildlife Rehabilitation Facility. Within this program, design-build functions as a microcosm of professional practice: students lead design development, budgeting, permitting, procurement, and construction—experiencing firsthand the translation from digital concept to built form.

My teaching portfolio also includes courses in computational design, digital fabrication, and immersive media. I encourage students to move fluidly between analog and digital modes of thinking, to see the computer not as a representational tool but as a generative partner. Across all courses, I emphasize design as a collaborative act—one that is strengthened by diverse skills, critical thinking, and shared authorship.

Beyond the university, I maintain an active design and fabrication practice that includes industrial prototyping, product design, and environmental installation. I also engage in experimental software and game development projects that explore interaction, narrative, and visual communication. My work in sound, projection, and responsive media continues to inform my understanding of atmosphere and spatial experience, deepening the connection between the physical and the perceptual.

Across all areas of practice, my aim is to create work that is as conceptually rigorous as it is constructively grounded. Curiosity, precision, and experimentation are the threads that tie my endeavors together—driving a continuous search for new ways to connect design, technology, and human experience through the act of making.





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