Renegades: Bruce Goff and the American School of Architecture

Renegades: Bruce Goff and the American School of Architecture


Renegades: Bruce Goff and the American School of Architecture

Fred Jones Jr. Museum of Art, Norman, OK
Exhibited: Jan 23 – Apr 5, 2020

Renegades: Bruce Goff and the American School of Architecture was a landmark exhibition at the Fred Jones Jr. Museum of Art celebrating the visionary legacy of Bruce Goff and the experimental pedagogy that defined the American School. The exhibition brought together drawings, models, and archival material that revealed Goff’s enduring influence on design education rooted in creativity, material innovation, and individual expression.

As principal fabricator, the work focused on translating exhibition designer Michael Hoffner’s curatorial drawings into physical form through hand fabrication. This included nine eight-foot-tall typographic totems, nine nine-foot-long freestanding workstations, a thirty-two-foot-long bench, three architectural drawing display tables, one virtual reality station, and four stools. All components were hand-fabricated from honeycomb cardboard and wood, using custom joinery and material strategies developed through extensive research into modular assembly and lightweight structural performance. The resulting suite of furniture and display elements embodied the American School’s improvisational ethos, where material curiosity and experimentation serve as forms of architectural inquiry.

Exhibition and Fabrication

The fabrication process became an act of architectural translation, bridging the gap between Hoffner’s design intent and the physical constraints of the exhibition material. Each element was hand-cut, laminated, and assembled in the Gibbs College of Architecture’s fabrication studios, transforming simple materials into refined museum-grade installations. The workflow balanced precision and immediacy, relying on analog tools, physical mockups, and iterative testing to resolve structural stability, assembly logic, and visual consistency.

Rather than hiding process, the exhibition celebrated it. Exposed joints, seams, and edges revealed the construction logic and conveyed the spirit of Goff’s pedagogy: that making is itself a form of discovery. The fabricated installations were both display infrastructure and spatial instrument, guiding visitors through the gallery while performing as sculptural artifacts in their own right.


Material Research and Honeycomb Edge Insert Development

The structural limitations of honeycomb cardboard led to a focused material investigation that advanced into funded research and a provisional patent. Using Rhino, Grasshopper, and 3D printing, a digitally parameterized Honeycomb Cardboard Edge Insert was developed to reinforce and stabilize the material’s vulnerable edges. This computationally designed component addressed issues of crushing and delamination by bridging the internal cells of the cardboard core with interlocking ribbed geometries.

Each insert was algorithmically generated to adapt to varying panel geometries, creating seamless transitions between edge-to-edge and edge-to-face connections. 3D-printed from PLA, the inserts friction-fit within the cardboard structure, distributing loads evenly while maintaining the lightweight and recyclable nature of the material. This work culminated in the research grant Integral Connections for Structural Applications of Honeycomb Cardboard and the U.S. Provisional Patent (No. 62/954,239).

The Honeycomb Edge Insert transformed honeycomb cardboard from a fragile display substrate into a high-performance structural material. More broadly, it exemplified how computational design and additive manufacturing can extend the life of sustainable materials through digital precision, situating fabrication research within the experimental tradition of the American School—where craft, curiosity, and technological ingenuity converge.








Computational Workflow and Digital Production

Although fabrication was performed entirely by hand, the process was informed by digital workflows that established geometric accuracy and coordination across hundreds of unique parts. Each component was modeled digitally, translated into full-scale cutting templates, and refined through analog methods of assembly and testing. This combination of computational design logic and manual craftsmanship exemplified the exhibition’s central theme: the intersection of intuition and precision in creative production.

By merging digital and tactile methodologies, the fabrication process embodied a hybrid model of production that echoes Goff’s experimental philosophy. It demonstrated how computation can serve as a conceptual framework, guiding human craft rather than replacing it, and reaffirmed that architectural intelligence resides equally in the process of making as in the final artifact.






Fabrication Seminar: Topographical Ecotones

Developed as an academic extension of the Renegades exhibition, the Topographical Ecotones Fabrication Seminar translated the exhibition’s material research into a pedagogical framework. The seminar introduced students to Rhino, Grasshopper, and CNC fabrication as tools for investigating transitional spatial and ecological conditions. Using the concept of the ecotone—a threshold where two or more systems overlap—students designed and fabricated terrains that explored ideas of intersection, adjacency, and transformation.

Each team developed parametric models that balanced computational precision with physical experimentation. Through iterative prototyping, students studied how form, material layering, and digital tooling could simulate topographic and architectural conditions. CNC milling was used to generate stacked terrains from sheets of honeycomb cardboard, translating algorithmic data into a tactile, layered landscape. The workflow emphasized problem-solving, tool literacy, and the translation of digital logic into large-scale fabrication. By linking design computation to material outcomes, the seminar demonstrated how digital fabrication can serve as both an analytical and generative act of design research.















Topographical Ecotones: Exhibition and Virtual Experience

The resulting student work was realized as a full-scale installation within the Renegades: Bruce Goff and the American School of Architecture exhibition at the Fred Jones Jr. Museum of Art. Fabricated from hundreds of CNC-cut honeycomb cardboard profiles, the installation occupied the museum’s Family Experience Gallery as a continuous, inhabitable terrain. Visitors were encouraged to explore the work physically—walking around, climbing over, and even modifying the topographies with blocks and materials provided as part of the interactive Play Architect! activity. This participatory framework extended the ethos of the American School, positioning making as a shared, exploratory process.

The installation was also documented through a virtual Matterport experience, which allowed audiences to navigate the environment online. This digital extension expanded the project’s accessibility, enabling broader engagement beyond the museum walls. The combination of physical immersion and virtual interactivity reinforced the central themes of the project—collaboration, adaptability, and invention through material engagement. As both exhibition and educational experiment, Topographical Ecotones transformed the museum into a site of collective discovery, bridging research, pedagogy, and public participation through design.






Interpretation and Impact

The Renegades exhibition and its associated research exemplify a synthesis of fabrication, pedagogy, and material innovation. The honeycomb cardboard installations revealed how material limitations can generate new forms of architectural expression, while the Edge Insert research advanced this work into technical and patentable innovation. The accompanying seminar and exhibition installation translated those ideas into a participatory format, transforming the exhibition into a living educational platform.

Together, these efforts expanded the scope of what an architectural exhibition can be: not only a display of history and objects, but a space for invention, learning, and public engagement. Renegades stands as both a tribute to Bruce Goff’s legacy and a continuation of his experimental spirit, demonstrating that the act of fabrication remains one of architecture’s most profound modes of research.


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National Institute of Flamenco

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Albuquerque, New Mexico

type: graduate studio project
completed: 2006

Design 4: Structure and Form investigates the relationship between material, structure, and spatial organization as a framework for architectural design. Students explore how geometry, construction logic, and environmental context shape architectural experience. The studio challenges students to move fluidly between conceptual design and tectonic resolution, translating abstract ideas into constructible form.

Through iterative modeling, drawing, and fabrication, students analyze how structure can both define and transform spatial character. Emphasis is placed on clarity of intent, precision of craft, and the ability to communicate architectural systems through visual and material expression. By connecting design research to real-world conditions, Design 4 cultivates a rigorous understanding of how architecture is made—how ideas become space, and how structure drives form.


National Institute of Flamenco

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type: graduate studio project
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The National Institute of Flamenco, previously housed in a repurposed auto garage in Albuquerque, sought a vibrant new identity when it acquired a corner site adjacent to Old Town’s Santa Fe Plaza in 2006. This significant location demanded an architectural response that not only respected but invigorated its urban surroundings.

Responding to these needs, the institute’s new design dramatically expands its facilities to encompass additional performance areas, music spaces, and multimedia/digital choreography studios. Central to the institute’s mission is a cafe and club space with a small sound stage that extends a welcoming gesture towards the bustling public plaza.


Integral to the architectural concept is the theme of “duende flamenco,” the deeply emotive and expressive spirit found in flamenco’s poetry and performance. The building’s cleaved plan symbolizes a pierced heart, a vivid metaphor for the emotional intensity of flamenco. This design not only embodies the art form’s passionate roots but also maintains strong connections to the surrounding urban fabric.

Designed with porosity in mind, the structure invites passersby into public and semi-private spaces, fostering interaction between visitors and artists. Embracing and evolving the traditional Spanish-Pueblo style, the architecture employs familiar regional forms integrated with advanced building technologies and a local tectonic language.

This hybrid approach ensures the new National Institute of Flamenco captures both contemporary expressive freedoms and deeply rooted cultural traditions, making it a significant landmark that celebrates artistic performance and community engagement in the heart of Santa Fe.

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Approximation of a Generation

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“Just when you think you’ve got Private Tremendous figured out, singer/guitarist Ken Marold announces, “We’re going to slow it down for a minute,” and then they shift gears completely…PT is fundamentally a rock band, but it’s also a reggae, ska, funk, soul, electronica and metal band…”

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“Jam band, stoner rock — call it whatever, but word is soon to be out about homegrown alterna-rock quartet Private Tremendous.”

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Prism

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Our world was dying, humanity on the brink, until a discovery between the harmonic pairing of precise spectral wavelengths and sound frequencies combined with focused magnetism revealed a strange quantum relationship that unlocked something unexpected on our world. Once fused into a crystalline matrix, a triplen harmonic emerged that revealed a massive helical quantum entity. Seven specific entities were identified over time, each leading to brilliant organic and inorganic advances in energy development, environmental rehabilitation, material durability, physical agility, stealth, defensive technologies, and metaphysical manipulation.

This is the story of the Prism.

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  • Squall

    petroglyphs national monument, albuquerque, new mexico

  • Galileo’s World Interactive

    c#, unity3d, illustrator, photoshop

  • Steel + Light

    convergence arts festival masterworks project, providence, rhode island

  • The God of Skiing

    book design

© [wpsos_year] Ken Marold USA, Inc. All rights reserved.

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Elemental Worlds

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Elemental Worlds

unity, c#

status : complete

Unity, C#

Project Overview
Elemental Worlds, an interactive exhibit at Science Museum Oklahoma, is a two-part hardware and software system co-authored with Pete Froslie. Designed as both a playful environment and a research platform, the installation immerses visitors in a dynamic, ultra-wide panoramic projection where custom-designed digital creatures inhabit a living, responsive virtual landscape. Visitors move fluidly between designing their own creatures at touchscreen stations and seeing those creations come alive within a richly simulated ecosystem projected across a 180-degree panoramic screen.

Interaction Design
The experience begins with drawing: visitors use a touchscreen interface to design digital creatures through intuitive tools for shape, pattern, and color. Touch gestures are employed to sketch forms, apply colors, and select from a library of drawing tools. Once complete, the 2D drawings are dynamically mapped as surface textures onto procedurally generated 3D bodies, instantly transporting the visitor’s creature into the surrounding environment. This act of creation bridges personal authorship with collective play, as multiple creatures from different visitors populate the same shared world.

Virtual Environment and AI Ecology
The immersive projected environment is a dynamic simulation that evolves across time and condition. Day and night cycles, changing weather, and atmospheric effects modulate light, shadow, and color, producing a sense of environmental continuity. AI-driven wildlife behaviors animate the creatures, allowing them to graze, wander, or interact with one another in ways that feel spontaneous and lifelike. The system blends authored rules with emergent unpredictability, offering visitors the experience of watching their creations adapt within a collective ecosystem.

Technical Development
A key research contribution of Elemental Worlds was the development of custom processes for real-time texture mapping — consuming two-dimensional visual input and wrapping it dynamically onto three-dimensional geometry. This workflow required bridging drawing systems with generative modeling, creating a seamless pipeline from human gesture to real-time simulation. Additional technical layers included AI behavioral modeling, environmental simulation, and the integration of multi-projector edge-blended panoramic visuals, producing a cohesive immersive experience.

Spatial and Experiential Design
The environment itself was conceived as both spectacle and stage. Visitors stand within a circular platform enclosed by railings, surrounded on all sides by projected landscapes. Blacklight-reactive murals and sculptural interventions frame the entry sequence, extending the sense of immersion into the physical space. Once inside, visitors are enveloped in the projected world, their silhouettes often overlapping with the virtual terrain — blurring distinctions between physical presence and digital environment.

Impact and Engagement
Though playful and lighthearted in tone, Elemental Worlds functions as a deeper exploration of human–computer interaction, collective authorship, and ecological simulation. For children, it is a place of delight and discovery. For researchers, it demonstrates how digital systems can capture and replay public creativity, transforming ephemeral gestures into persistent, evolving artifacts within a shared world. The installation reframes the museum as a laboratory for experimentation, where visitors are both audience and co-creators.

Conclusion
Elemental Worlds demonstrates how immersive media, responsive ecosystems, and participatory design can converge into an architectural-scale experience. By turning drawing into digital life, and spectatorship into ecological participation, the project challenges the boundary between creator and environment, offering instead a vision of museums as places where play and research fuse into a single, shared experience of wonder.

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Process


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© [wpsos_year] Ken Marold USA, Inc. All rights reserved.

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Surface Flux

Surface Flux

Surface Flux

Factory Obscura, OKC
Exhibited: May 2 – June 2, 2019

python, c#, grasshopper, pla, wood, steel

Surface Flux is an immersive installation that investigates computationally generated surfaces as both physical constructions and dynamic fields of projection. Developed collaboratively with architect Deborah Richards, the project merges experimental 3D printing, parametric modeling, and CNC fabrication to produce three unique components—each engaging the relationships between matter, code, and perception. The work explores how digital design processes can be made tangible through material experimentation and spatial performance. A CNC-milled truss system provided the structural framework, integrating digital precision with a handcrafted assembly process.


Conceptual Framework

The conceptual foundation of Surface Flux draws from philosophical readings by Gilles Deleuze, Graham Harman, and Bruno Latour, each addressing the entanglement of material, perception, and agency. Deleuze’s The Fold inspired the notion of continuous surfaces in constant transformation, while Harman’s The Quadruple Object informed the project’s treatment of artifacts as autonomous entities existing beyond direct human access. Latour’s Politics of Nature introduced the idea of nonhuman actors—suggesting that form, light, and data themselves possess agency within the installation. Together, these ideas frame Surface Flux as an exploration of how design operates between the visible and invisible, the digital and the embodied, the constructed and the emergent.




Computational Design and Material Systems

The installation’s fabrication relied on a fully digital workflow using Python, C#, and Grasshopper scripts to generate self-organizing geometries. These algorithms produced surfaces that could shift between discrete objects and continuous fields, simulating natural aggregation processes within artificial systems. Components were 3D printed from PLA and supported by CNC-milled wooden and steel trusses, which extended the computational logic into the structure itself. Every element—from lattice density to lighting alignment—was defined by parametric relationships, translating algorithmic data into architectural materiality. The result is both a precise technical artifact and a study in how fabrication can reveal rather than obscure the complexity of computational form.

This fabrication strategy also emphasized the interplay between precision and emergence. Rather than treating the digital model as a static template, the workflow allowed for continuous recalibration between digital simulation and physical behavior. As the printed components were assembled and suspended, small variations in material tolerance, flex, and lighting revealed new spatial effects that were neither fully predetermined nor accidental. This feedback loop between computation and material testing became an essential part of the design process, demonstrating how digital tools can be used not to fix outcomes, but to orchestrate evolving relationships among geometry, light, and perception.


Immersive Experience & Public Engagement

Projection mapping extended the installation into dynamic environments. As light interacted with the translucent plastic and string geometries, shadows multiplied across surfaces, enveloping visitors in shifting networks of pattern. These overlays amplified the computational logic of the assemblies, producing a heightened sense of flux, depth, and atmosphere.

Presented publicly at Factory Obscura in Oklahoma City, Surface Flux invited audiences to move through and around the suspended structures, encountering changing alignments of geometry, shadow, and projection. The installation’s wall text described it as “a space where digital matter performs, revealing how computation might become perceptual experience.” By merging computational research with public exhibition, the project bridged academic inquiry and collective experience. It demonstrated how experimental fabrication processes, when paired with immersive light and atmosphere, can generate spaces of shared reflection and engagement.


Interpretation

Surface Flux positions architecture as both a medium and a mediator—one that exists equally in digital code, material structure, and sensory encounter. By merging philosophical inquiry with computational experimentation, the project demonstrates how design research can act as a bridge between disciplines, translating theory into embodied experience. It proposes a model of practice where making is a form of thinking, and where architecture’s capacity lies not in static form but in its ability to generate new modes of perception and participation.


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More Work


Architecture

Art + Code

Design + Fabrication

Courses + Student Work

© Ken Marold USA, Inc. All rights reserved.

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Andraditic Mass (Barnacle)

IMG_8692

Andraditic Mass

arduino, firefly, rhino, 3d printed pla, baltic birch plywood

status : complete

With its initial beginnings as a milling exercise to produce a series of mitered polygons that form a single complex polyhedron, new opportunities for exploration emerged with the idea of introducing layers of real-time interaction.

Continuing research into responsive surfaces, I am looking at integrating physical computing, computer vision and responsive movement within the polyhedron shell. These three systems offer a huge range of fabrication and embedded electronics research opportunities that I have started to explore. My goal after this initial research will be to bring these systems up to an architectural scale in order to study the impact of these responsive systems in built environments.

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Process


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More Work

Architecture


  • Wichita Mobile Clinic

    anadarko, oklahoma

  • SA Architects

    cranston, rhode island

  • OKC Greenhouse

    oklahoma city, oklahoma

  • Pawtucket Day Nursery

    pawtucket, rhode island

  • Meeting Street Center for Excellence

    providence, rhode island

  • Norterly Island Nature Center

    Chicago, Illinois

  • National Institute of Flamenco

    old town plaza, santa fe, new mexico

  • Corrales Comunity Pathway + Pedestrian Park

    corrales, new mexico

  • CRCUIT

    albuquerque, new mexico

  • The Construction of Art

    providence, rhode island

  • Santa Fe Univeristy School of Fine Arts

    Santa Fe, New Mexico

Design + Fabrication


  • Flatpack Foldable Structural Connections

    rhino, grasshopper, mild steel

  • Renegades

    Fred Jones Jr Museum of Art

  • Surface Flux

    python, c#, grasshopper, pla, wood, steel

  • Carbon Fiber Connections

    grasshopper, rhino, pla, carbon fiber

  • Acoustic Diffusion Panel

    grasshopper, rhino, cnc, rigid insulation

  • Hyperbolic Bending

    grasshopper, rhino, laser cut acrylic, bristol board

  • Filtration : Infiltration

    python, grasshopper, rhino, 3d printing

  • Recursive Paneling

    laser cut mylar

  • Sweet Crude

    python, c#, grasshopper, wood, plasti-dip, carbon, gelatin

  • Ruling Lines

    laser cut cell cast acrylic, stainless steel braided wire

  • Volumetric Aggregations

    processing, grasshopper, rhino, cast acrylic, black walnut, hickory

  • Cellulose Bookcase

    pine, black walnut, compressed wood fiber board, stain

  • Asher Chair

    rhino, pla, birch plywood

  • Andraditic Mass

    arduino, firefly, rhino, 3d printed pla, baltic birch plywood

  • Cholla

    grasshopper, rhino, black walnut

  • Folding Attractors

    grasshopper. rhino, white museum board

  • Grain Chair

    rhino, cnc milled birch plywood

  • Tracking Parallelograms

    grasshopper, rhino, hickory

  • Infiltration Table

    processing, spalted birch plywood, poplar, enamel, lacquer

Art + Code


  • Prairie Fire

    acrylic, ink, plywood

  • Surface Flux

    python, c#, grasshopper, pla, wood, steel

  • Dixieland Death Cult

    acrylic, plywood

  • Approximation of a Generation

    private tremendous

  • Elemental Worlds

    science museum oklahoma

  • Gonzo Cubes

    solidity, html, css, javascript, illustrator

  • A Line of Force

    arduino, grasshopper, firefly, java, plywood

  • The Drift

    html, css, javascript

  • Gear Institute

    illustrator, photoshop, php, css, html

  • Prism

    unity, c#, spine2d, illustrator

  • Squall

    petroglyphs national monument, albuquerque, new mexico

  • Galileo’s World Interactive

    c#, unity3d, illustrator, photoshop

  • Steel + Light

    convergence arts festival masterworks project, providence, rhode island

  • The God of Skiing

    book design

© [wpsos_year] Ken Marold USA, Inc. All rights reserved.

Continue reading